Rules

Team make-up:  4 players, up to 12 players, of similar level.

Co-ed Divisions:  Must have at least 1 player in each match of opposite sex of other team members

League format: League consists of at least six head to head matches on designated days/times leading up to a one day Southern California sectional playoff

Match format:
Two "lines" of doubles matches at a time with six total rounds played with team members switching partners after each game

Game format:
1st to 11, with sudden death tie-breaker at 10-10.
If match is still underway at 15 minutes, time is called and score is reported at the time.

Winning matches:
All points won in each round are added up.  The team with the most games won is the winner of the match.
If games are tied at the end of the six rounds, then the team with the most games won is the winner.  If points are tied and games are tied, then each team
designates a singles player to play a first to five singles match to determine the winner.

Match Example: 
 
Two teams of four players named A, B, C & D

 Round One Round Two Round Three Round Four
Round Five Round Six
 A&B v. A&B

 C&D v. C&D
 A&B v. C&D

 C&D v. A&B
 A&C v. A&C

 B&D v. B&D
 A&C v. B&D

 B&D v. A&C
 A&D v. A&D

 B&C v. B&C
 A&D v. B&C

 B&C v. B&C


Timing:
Matches should begin exactly at the scheduled play time, with players arriving 15-30 minutes prior to match time for warm-up
Eg:  8:00am - 10:00 am match time --> 

7:30am - 8:00am arrival, warm-up and exchange of line-ups
8:00am - 8:15 Round One
8:15am- 8:30am Round Two
8:30am - 8:45am Round Three
8:45am - 9:00am Round Four
9:00am - 9:15am Round Five
9:00am - 9:30am Round Six
9:30am - 10:00 am Additional Time | Free play



Substitutions:
A team member must play two  consecutive rounds in order for their points to count towards their team total.
Example:
Round One
A&B v A&B
C&D v. C&D

Round Two  (Team 2 substitutes E for D | Team 2 forfeits the game 11-0)
A&B v C&E  (forfeit)
C&D v A&B

A team member who is substituted out may not return to play or their points are forfeited (upon return)
Example:
Round One
A&B v. A&B
C&D v. C&D

Round Two
A&B v. C&(E)  (forfeit - D has not played two straight games before being subbed out)
C&D v. A&B

Round Three
A&C v. A&C
B&D v. B&D (forfeit - D is returning after being subbed)

Above example, without second forfeit)
Round One
A&B v. A&B
C&D v. C&D

Round Two
A&B v. C&(E)  (forfeit - D has not played two straight games before being subbed out)
C&D v. A&B

Round Three
A&C v. A&C
B&D v. B&(E) (no forfeit - E is now okay to take D's place after prior forfeit)


Up to 12 players may play for a team without penalty, if substitution rules are followed:
Example: (Team 1 plays 4 players; Team 2 plays 12 players)

Round One
A&B v. A&B
C&D v. C&D

Round Two
A&B v. C&D
C&D v. A&B

Round Three
A&C v. E&F  (E substitues for A, F substitutes for C)
B&D v. G&H (G substitutes for B, H substitutes for D)

Round Four
A&C v G&H
B&D v. E&F

Round Five
A&D v. I&J (I substitutes for E, who had substituted for A; J substitutes for H, who had substituted for D)
B&C v. K&L (K substitutes for G, who had substituted for B; L substitutes for F, who had substituted for C)

Round Six
A&D v. K&L
B&C v. I&J

League Playoffs
Winning teams in each league location/division will receive awards as well as qualify to move on to Southern California playoffs (if there are other teams at other locations in their division)
Depending upon the number of teams in each division per league, the League reserves the right to allow additional teams to move to playoffs at the League's sole discretion, but based
upon league standings.

The Sectional playoffs for all divisions are scheduled for the afternoon of Saturday, December 6th at the La Habra iPickle Center.  Playoff times are subject to change.

Qualifying for League Play
In order to be qualified to play on a team in the league, the player must be added to the team roster by the end of the second week of play, no later than Sunday, November 9th.

Qualifying for Sectional Play
In order to be qualified to play in league Sectionals, all team players must have participated in a minimum of two matches and four sets.

USAPA Rules govern.
All matches will be self-refereed with applicable USAPA governing any disputes.  Players may ask the league for rules clarifications following match play, but all games and matches
will stand as played, and any rules decisions will be advisory only.

Complaints/Discipline
Any player or team may lodge a complaint against another player and/or team.  Such complaints will be logged by league officials.  Complaints could include unsportsmanlike conduct,
sandbagging, etc.  The league retains discretion to take and action it may deem appropriate including disqualifying individuals and/or teams from the league, issuing suspensions, etc.
Under no circumstances will any player or team receive a partial or full refund if they are disciplined by the league.

Self-Scheduling
The league is providing designated court times for league play to make match scheduling easy for captains.  In the event, that a captain cannot get enough players to play a particular match, the may 
request the opposing captain to play at a mutually acceptable alternate time.  The opposing captain may or may not agree to such time change.  If the opposing captain does not agree, then
the requesting captain should either field as many players as possible or forfeit the match.